Thanks for downloading Mine-imator Beta 0.5.2!

What's new? Check below!

* BETA 0.5.2 - Released 2012.10.28
- The 3D handles will now rotate correctly
- Fixed a glitch where the camera would appear choppy
- Fixed an issue with the "Instant" transition
- Any error messages while saving an animation will no longer corrupt it
- Fixed a glitch when removing library items
- Fixed a texture glitch

* BETA 0.5.1 - Released 2012.10.21
- Added support for HD textures
- Non-3d items now hover and face the camera like in Minecraft
- Fixed a bunch of errors
- Fixed a transparency glitch

* BETA 0.5 - Released 2012.10.18
- New and better timeline system: Create multiple instances of a single character/object
- Better graphics in the interface
- New system for exporting .avis
- Increased performance when viewing animation
- Interactive 3D controls for positioning/rotating body parts/objects
- Added blocks:
    Spruce, Birch and Jungle planks, Iron bars, Glass panes, Enchantment table,
    Cauldron, Sandstone stairs, Emerald ore, Block of emerald, Spruce
    wood stairs, Birch wood stairs, Jungle wood stairs
- Timeline zooming (mouse wheel)
- New and customizable list for the library
- Preview window for the library where you can see the rotation point clearer
- Better block selection, filter for a specific block
- Loading bar when importing .schematics
- Lights can now be locked to body parts correctly
- Better and less confusing interface for keyframe editing
- Two different settings for the visibility of objects/whether to show them in the timeline
- Minecraft sky/night setting
- Your background image can now be a skybox
- You can now change the ground texture to be anything you want
- Better texture importing
- Preset values for the rotation wheels (90, 180, -90)
- Fixed an issue with transitioning between two colors
- The default tempo is now 20
- You can now modify the body parts of several different models
- Fixed a glitch where the background color would reset after loading an animation
- Fixed an error when importing .gifs
- Fixed a glitch with the position of schematics resetting upon loading

* BETA 0.4 - Released 2012.08.28 AKA The big mob update!
- Added mobs:
    Skeleton, Creeper, Spider, Enderman, Slime, Ghast,
    Zombie Pigman, Chicken, Cow, Mooshroom, Pig, Sheep,
    Squid, Villager, Ocelot, Wolf, Iron Golem and Snowman/Golem
- Added a "Skins" folder with skins for all the different models
- Added automatic walking generation (Right click on a keyframe)
- Added x,y and z scaling
- Added a overlay value for characters/objects
- Added a tempo modifier in the camera timeline
- Slightly changed file format to account for the above changes
- Unchecking the "Visible" checkbox of a character/object now only hides it from the timeline
- Increased performance when not playing
- Updated Disco.mani
- Fixed a glitch with the scrollbars when loading a new file

* BETA 0.3 - Released 2012.08.24
- Added keyframe copying (Ctrl+Drag)
- Updated grass, tall grass and leaves texture
- Added a "Animations" folder with Disco.mani
- Made it easier to drag lights
- Added a warning when exporting unsaved work as .avi
- Added a warning when importing huge .schematics
- Added WorldEdit compatibility
- Added the marker's position in MM:SS:MSEC in the bottom-left corner
- Fixed various error messages
- Fixed infinite loop when locking to an already connected item
- Fixed a glitch where users were unable to load .schematics with special characters
- Fixed a glitch where lights would not update correctly
- Fixed a glitch where the vertical scrollbar didn't work after loading an animation
- Fixed rounding error with X,Y,Z rotation

* BETA 0.2 - Released 2012.08.21
- Fixed a glitch where the camera wouldn't move when exporting as .avi
- Added some schematics into the Schematic folder, check them out!
- Added help popups for the timeline
- Added sand ground textures

* BETA 0.1 - Released 2012.08.20
- The first public version of Mine-imator